1. Name of the scene
a) left mouse click on the name field
Left-clicking on the button with the name of the scene associated with a specific switcher will open a drop-down menu with a list of all created scenes:
By clicking on the scene name in the list of all scenes, the selected scene will be connected to the switcher.
NOTE: In this way, we can have an unlimited number of created scenes and with a simple action assign them, at any time, to a specific switcher.
b) right mouse click on the name field
Right-clicking on the button with the name of the scene will open a menu for changing the input in the scene.
EXAMPLE: If a two-screen scene is made so that screen 1 has input 1 and screen 2 has input 5, right-clicking the mouse will open a menu where we can change input 1 and input 5 to one of the inputs that are not occupied (2,3,4,6,7 and 8). Selecting input 6 will replace input 1 with input 6.
Edit text – clicking on the “Edit text” field will open a window in which we can define the text that will appear in the graphic element associated with a certain scene.
It is possible to define up to 5 text spaces.
2. Switchers for activating the scene
By clicking on one of the keys 9-12, we will activate the scene that is connected to that switcher.
NOTE: Switching these inputs will affect the channel output even if the rundown list is in play.
3. Switchers for scene preview
Clicking on any of the buttons 9-12 will activate the scene associated with that switcher and this will affect the preview screen.
NOTE: Switching these inputs will not affect the channel output, only the preview screen.