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Defining the show

Defining the show

1. Name of the show

We can enter the name of the show in the text input field.

2. Path to graphic element

The path to the graphical elements that are related to the show.

NOTE: Show graphics must be located in the “DOVECHER_TEMPLATES” sub-folder located in the “MEDIA” folder.

3. Start time of the show

If the option of automatically starting the show at a certain time is used, it is necessary to define the start time of the show.

4. Broadcast format

The video and audio format in which the show is broadcast.

5. Image of the show

Clicking on the image field will open a window where we can choose the path to the image of the show. The picture of the show serves to make it easier to find the show in the list of shows.

6. Graphic elements of the show

List of pre-defined graphic elements of the show.

7. Adding / deleting graphic elements

+ (plus) – adds a new graphic element to the list of elements.
– (minus) – deletes the selected element from the list of elements.

8. Default presenter

By clicking on the “select” button, we can choose the default presenter of the show. Upon selection, the presenter’s name will appear to the left of the selection button.

9. “Crawl” graphic element editor (scroller)

Clicking on the “Crawl” button will open a window for setting the “CRAWL” graphic element.

10. Defining the behavior of the graphic element “OTS” – OVER THE SHOULDER

MAIN – The graphic element will be displayed on the main output.
full screen AUX – The graphic element will be displayed on the AUX output.
Delay (msec) – Deviation between the display of the graphic element and the window with the video material.
Screen 1 – OTS will be used in the virtual studio at the level where screen 1 is located.
Screen 2 – OTS will be used in the virtual studio on the level where screen 2 is located.
Front 1 – OTS will be used in the virtual studio on the level where Front 1 (Front Screen 1) is located.
Front 2 – OTS will be used in the virtual studio on the level where Front 2 (Front Screen 2) is located.

11. Defining the behavior of the graphic element “FOOTAGE” (Coverage)

MAIN – The graphic element will be displayed on the main output.
AUX – The graphic element will be displayed on the AUX output.

12. Defining the default options for recording the show

- Clicking the button will open a window to create a recording profile.

- By clicking on the drop-down menu, we can select the default profile for recording the show.

- By clicking on the button, we will choose to assume that the recording of the main output is turned on.

- By clicking on the button, we will select that it is assumed that the recording of "CLEAN FEED" is turned on.

 

13. Location for transferring the recorded file

- By clicking on the button, we will select that it is assumed that the recording of "CLEAN FEED" is turned on.

- By clicking on the button, we will select that it is assumed that the recording of "CLEAN FEED" is turned on.

- By clicking on the button, we will select that it is assumed that the recording of "CLEAN FEED" is turned on.

 

14. Reminder

Reminder for the implementer that the input switcher has not been changed for a certain number of seconds. If the “Same input flash reminder” button is on, two columns will appear.

 

First level (seconds) – number of seconds when the input switcher will start slowly changing color (red-white) in case the input has not been changed.
Second level (seconds) – the number of seconds when the input switcher will start to quickly change color (red-white) in case the input has not been changed.

15. Scenes

“SCENE” – Clicking on the “SCENE” button will open a window for creating scenes.
9, 10, 11, 12 – Clicking on one of the switchers will open a drop-down menu with a list of created scenes where we can assign the desired scene to a specific switcher.

16. Additional setting

Default input – defining the input that will be default when loading the show.
Lower duration (sec) – Display length of the Lower Third graphic element (Signature).
Auto record – When loading the show, the record button will be automatically activated. The recording will not be started but the recording button will be defined in the window below the “START” button.
Auto Facebook live – When the show loads, the button to stream to Facebook will automatically turn on. The streaming will not be started but the Facebook streaming button will be defined in the window below the “START” button.
Matrix start – When loading the show, the button to send a command to the matrix will automatically be activated. The command will not be sent, but the button for sending the command will be defined in the window below the “START” button.
Matrix stop – When loading the show, the button will be automatically activated to send the command to the matrix that the show is over. The command will not be sent, but the button for sending the command will be defined in the window below the “STOP” button.
Auto Fade to Black on Finish – Loading a show will automatically turn on the fade to black button at the end of the show. The command will not be sent but the button to go to black will be defined in the window below the “STOP” button.
Auto Logo – When loading the show, the button to automatically start the “LOGO” graphic element will be turned on.
Auto Headlines – The “HEADLINES” graphic element will start automatically. If the button is disabled, we will have to manually start the “HEADLINES” graphic element.
Auto Live Bug – The “LIVE BUG” graphic element will start automatically. If the button is disabled, we will have to manually run the graphic element “LIVE BUG”.
InfoCall play Asset – Playing a video file from the rundown list with the “INFO CALL” graphic element.
Freeze last frame – If this option is enabled, after the video file is finished broadcasting, D.Live will not automatically switch to broadcasting the selected input, but will broadcast the last frame of the video file.
Load first frame – When this option is enabled, D.Live will display the first frame of the file when selecting the next file to be broadcast.